Desert Druid
Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, slowing dehydration, and curing them of poison.
Information
Advances from: | Desert Shaman |
Bevorder na: | Desert Shyde |
Cost: | 34 |
LP: | 36 |
Beweging: | 5 |
EP: | 80 |
Level: | 2 |
Orde: | wettig |
ID | Desert Druid |
Vermoëns: | genees, heals +8 |
Attacks (damage - count)
staff nabygeveg | 5 - 2 impak | ||
ensnare afstandgeveg | 5 - 2 impak | slows | |
thorns afstandgeveg | 5 - 3 steek | magies |
Weerstande
lem | 0% | steek | 0% | |||
---|---|---|---|---|---|---|
impak | 0% | vuur | 0% | |||
koue | 0% | arcane | -10% |
Terrein
Movement Cost | |||
---|---|---|---|
Terrein | Verdediging | ||
Berge | 3 | 60% | |
Coastal Reef | 2 | 30% | |
Deep Water | 100 | 0% | |
Dorpie | 1 | 60% | |
Flat | 1 | 40% | |
Frozen | 3 | 30% | |
Grot | 2 | 30% | |
Heuwels | 2 | 50% | |
Kasteel | 1 | 60% | |
Moeras | 2 | 30% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 60% | |
Unwalkable | - | 0% | |
Vlak Water | 3 | 20% | |
Woud | 2 | 50% |